High Rollers Room - Responsible for the in-engine geometry, set dress using existing assets, and material treatment. Wall, floor, and carpet materials by Josh Terry. Ceiling assistance by Caleb Tomplait. Slot machine models by Yannis Karathomas.
High Rollers Room - Responsible for the in-engine geometry, set dress using existing assets, and material treatment.
High Rollers Room - Responsible for the in-engine geometry, set dress using existing assets, and material treatment. Modeled and textured poker plaques in display case.
Card Shoe - Modeled and textured based on reference.
Call of Duty: Black Ops 6 "High Rollers"
Call of Duty: Black Ops 6 "High Rollers"
High Rollers Room
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The high rollers room was the first space I had the pleasure of working on from start to finish. Working closely with design, lighting, tech art, AD, and animation to ensure cohesion and functionality, while adding my own touches to bring this space to life.
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Art Direction: Eric Spray
Environment: Tim Yen, Matthew Dismuke, Jongsoo Lee
Lighting: Andrew Dehner, Christopher Mathieu
PG: Caleb Tomplait, Andrew Kelley, Nicholas D'Alfonso, Jay Karasu