Call of Duty: Black Ops 6 "Hunting Season"
Village - Responsible for the in-engine geometry, set dress using existing assets, and material treatment.

Village - Responsible for the in-engine geometry, set dress using existing assets, and material treatment.

Village - Responsible for the in-engine geometry, set dress using existing assets, and material treatment.

Village - Responsible for the in-engine geometry, set dress using existing assets, and material treatment.

Village Vignettes - Responsible for the in-engine geometry, set dress using existing assets, and material treatment.

Village Vignettes - Responsible for the in-engine geometry, set dress using existing assets, and material treatment.

Lieutenant Outpost - Responsible for the in-engine geometry, set dress using existing assets, and material treatment.

Lieutenant Outpost - Responsible for the in-engine geometry, set dress using existing assets, and material treatment.

Lieutenant Outpost - Responsible for the in-engine geometry, set dress using existing assets, and material treatment.

Lieutenant Outpost - Responsible for the in-engine geometry, set dress using existing assets, and material treatment.

Lieutenant Outpost - Responsible for the in-engine geometry, set dress using existing assets, and material treatment.

Lieutenant Outpost - Responsible for the in-engine geometry, set dress using existing assets, and material treatment.

Date Farm - Responsible for creating the date farm building from blockout (including the interior, exterior, and surrounding areas), in-engine geometry, set dress using existing assets, and material treatment. Ground treatment by Tim Yen.

Date Farm - Responsible for creating the date farm building from blockout (including the interior, exterior, and surrounding areas), in-engine geometry, set dress using existing assets, and material treatment. Ground treatment by Tim Yen.

Date Farm - Responsible for creating the date farm building from blockout (including the interior, exterior, and surrounding areas), in-engine geometry, set dress using existing assets, and material treatment.

Date Farm - Responsible for creating the date farm building from blockout (including the interior, exterior, and surrounding areas), in-engine geometry, set dress using existing assets, and material treatment.

Call of Duty: Black Ops 6 "Hunting Season"
Village - Lieutenant Outpost - Date Farm
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Some of my first tasked areas when I joined Raven. The whole team was incredibly helpful in getting me acquainted to Call of Duty standards, allowing me to quickly learn everything I needed to know to be a successful contributor to the game.
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Art Direction: Isaiah Sherman
Environment: Tim Yen, Matthew Dismuke, Jongsoo Lee, Nikki Pito, Sean Thurler
Lighting: Andrew Dehner, Christopher Mathieu
PG: Caleb Tomplait, Andrew Kelley, Nicholas D'Alfonso, Jay Karasu